Find a Castle:

     Find a castle.

     Roll on the following chart for specifics:

 

%Roll: Castle specifics:
01-20: Abandoned. This castle is considered as one of the following structures when rolling for encounters within:
                                 %Roll: Structure types:
                                 01-10: Crypt
                                 11-65: Dungeon
                                 66-85: Labyrinth
                                 86-00: Tomb

 

21-40: Cursed. A castle has been discovered, surrounded by a small thriving, multi-cultural, city. Any who enter,

                         unknowingly take the risk of walking into its trap, for once the main structure of the castle itself

                         has been entered, it cannot be exited until the curse upon it has been broken. The ruler of the castle

                         is a just king, who commands a small, yet strong, military. Most of the inhabitants of the city (all but

                         the few travelers who enter therein), and all who dwell within the castle itself, unwittingly play a role

                         in the terrible curse that overpowers the castle. All residents ignorantly play a part in a convincing

                         manner as each live what appears to be a normal life. In the process of time, those once trapped

                         within that castle have perished, and now ignorantly aid the never-ending curse in its unending

                         course.

 

                         The curse does not merely keep all who enter within the confines of the castle. At the next rising

                         of the new moon, at the stroke of midnight, all the inhabitants of the castle will slowly fade away

                         to be replaced by ravenous creatures, all of which will appear within the bottom-most level of the

                         castle. Snarls and cries will alert those who are trapped to the impending danger. A vicious hunt

                         will them commence for those unlucky enough to have fallen prey to the curse of this structure.


                         Breaking the curse: Destroy all the hunters. If successful, the trapped will be free to leave the

                                                           castle. The only form of reward for defeating each creature will be

                                                           experience-points. No form of treasure will be found as these creatures are

                                                           defeated (they will simply fade away).

 

                                                           When the new moon rises, roll for one random creature from the dungeon

                                                           setting of the region the castle is discovered within. Only the following classes

                                                           of creatures will be encountered: Animated, Enchanted, Fiend, Monster,

                                                           Organic, Undead.

 

41-60: Hidden. This castle has been built to be hidden from mankind. The inhabitants of this castle are animals,

                         and are sentient beings.

 

61-80: Timestance. Time stands still in this castle. It can be found as an abandoned structure, or populated

                                 (50/50 chance).

 

81-00: Undead. This is an Undead Castle, which spawns 1-D10 random undead per moon (30 days). Roll all

                          undead from the Crypt and Tomb setting in the region you have found this castle, alternating

                          between the two charts with each undead rolled for (start by rolling up the first undead from

                          the Crypt setting).